It had a page of special condition fights, three item shops, a museum, a tournament mode, a proper tutorial given by an owl man, unlockable stuff out the wazoo.īut it also had critical bugs/oversights in gameplay that prevented a competitive scene from forming, and caused aggravation for casual owners who lost their save data (save data in other games) to a particularly notorious glitch, all before the age of patches for console games. It had a RTS hybrid mode with a story for your created character, and a whole separate universe of characters revolving around those magic swords. It had a robust character creation suite, certain aspects of which still haven't been matched by any other entry to this day (oh my god just let us pick facial hair separately from face selection already). It had individual character stories with multiple routes and secret bonus fights (Tales of Souls). SCIII remains one of the best bang-for-your-buck fighting games for solo players. They focused on one platform and decided not to invest in online play so that they could create more compelling single-player options, which they absolutely did. Soul Calibur III was absolutely fantastic in some aspects and had the nearly realized potential to be fantastic in others, but was too ambitious for its time. What do you all think? Has there ever been a concrete reason given for why Namco seems so dedicated to burying the Soul series? Do you miss it now that it's gone? It just really bums me out to see my all-time favorite 3D fighter franchise treated so badly, seeming to just bleed out and die with a whimper while Tekken, Street Fighter and Guilty Gear all seem to be thriving. And the franchise was the first in the fighting sphere to make crossover guest characters a big thing, even before Smash and Mortal Kombat ran with the idea. Soul always had one of the most interesting sets of core mechanics in the 3D fighting sphere, and VI really pulled out all the stops in making every character feel extremely unique, even the ones with similar "backbones" like Kilik/Seong Mina or Xianghua/Hwang. ![]() Was it always just that Namco liked Tekken more? Did Harada pull rank and get the publishing arm to put all its weight behind his games while Project Soul had to languish with scraps? Or was the series' slow descent into weird sex pandering an sign that its prominence in the fighting game sphere would dwindle to next to nothing? This got me thinking: why has Namco been so dedicated to killing SC for the past ten or so years? It feels like every single game in the series after 3 has been meddled with, budget-slashed, forced to release unfinished, or some combination of the above. "The legend will never die" is plastered just about everywhere in-game, yet now that the last season pass is over there seems to be no sign that the series has any intention of ever coming back. It's great to see Hwang back as a full character after a four-game absence, but the whole game feels like the developers saying farewell to the franchise. Even though they rebooted the franchise's story, the new version of the main storyline barely changes at all, seeming to just peter out before anything meaningful happens. It doesn't have an intro cutscene, instead opening with a two-minute retrospective of the entire series up to this point. Tampoco falta la firma de Jose Carlos Castillo, un imprescindible en el programa.I've been playing Soul Calibur VI lately, and the game feels.oddly funereal. Con Marc Fernández, Raúl Romero, Jorge Garmendia y Aimar Alonso a los mandos, Level Up! se centrará esta semana en juegos como Titanfall 2, Skyrim y Mass Effect Andromeda, además de comentar impresiones sobre la NES Mini de Nintendo. Llega una semana más Level Up!, la tertulia de videojuegos de FS GAMER, para comentar la última actualidad de este medio. ![]() About Level Up 2x35 - Titanfall 2, Skyrim Special Edition, Mass Effect Andromeda y NES Mini Episode
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